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Ausonia box art

Ausonia

Players

1-4

Time

?-?

Age

12+

Weight

2.36

Rating

7.70

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Ausonia has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Ausonia offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and has a moderate learning curve. With a final replayability score of 7.9, Ausonia provides a fresh and engaging experience with room for improvement and discovery.

Luck profile

Ausonia has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Ausonia strikes a good balance between luck and strategy.

Overview

In a magically altered 17th century, the Italian lands that survived the Witchplague are now called Ausonia, and powerful houses rule over them. Every player impersonates the leader of such a family and, with the help of supporters and magical gemstones, tries to become the next ruler of the city-states. In Ausonia, players impersonate powerful House Leaders who aim to increase their influence across the lands. During their journey on becoming the most influential noble, they enhance their starter decks by purchasing and playing more and more powerful cards and collecting valuable gems as the fuel of the innovative resource system that also provides an arc to the game. Any player can go from zero to hero by improving their deck and creating crafty combinations that result in an exciting endgame. Several different keywords make sure that the players have great control over their deck and they can manipulate the game-flow. The Raise mechanics provides a great possibility to use your weak and unwanted cards to your advantage. Nobody can interfere with your round! This way, you can create powerful multiple-card combinations undisturbed. Challenging and thrilling Solo mode included. Two expansions are instantly available making the game more vivid. —description from the publisher

Editions

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Credits

Designers

1
Zoltán Simon

Artists

2
Balázs Bodnár Gergely Nagy

Publishers

1
Lycan Studio

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