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Uboot: The Board Game
7.59Place workers to claim actions and turn resources into plans.
Calimala
7.20Place workers to claim actions and turn resources into plans.
Kahuna
6.61Build routes and networks to connect locations efficiently.
Keyper
7.25Place workers to claim actions and turn resources into plans.
Aftermath
7.58Coordinate with teammates to solve the game's shared challenge.
Exit: The Game – The Mysterious Museum
7.13Coordinate shared actions while clues or threats pressure the group.
Kitchen Rush (revised Edition)
7.50Place workers to claim actions and turn resources into plans.
Kingdom Rush: Rift In Time
7.37Coordinate with teammates to solve the game's shared challenge.
Gloom Of Kilforth: A Fantasy Quest Game
7.52Coordinate with teammates to solve the game's shared challenge.
Manhattan
6.73Commit presence to key areas and fight for influence where it matters.
Room 25
6.71Coordinate shared actions while clues or threats pressure the group.
Escape The Dark Castle
7.40Coordinate shared actions while clues or threats pressure the group.
Exit: The Game – The Forgotten Island
6.91Coordinate shared actions while clues or threats pressure the group.
Mykerinos
6.84Commit presence to key areas and fight for influence where it matters.
Machina Arcana (second/third Edition)
7.97Coordinate shared actions while clues or threats pressure the group.
Porta Nigra
7.18Commit presence to key areas and fight for influence where it matters.
Heroes Of Terrinoth
7.28Coordinate with teammates to solve the game's shared challenge.
The Staufer Dynasty
7.15Build patterns from chosen pieces to unlock scoring opportunities.
Xenoshyft: Onslaught
6.91Build a deck or pool that turns small actions into stronger combos.
Barony
7.07Commit presence to key areas and fight for influence where it matters.
Unlock!: Escape Adventures – The Formula
7.00Coordinate with teammates to solve the game's shared challenge.
Sherlock Holmes Consulting Detective: Carlton House & Queen's Park
7.82Coordinate shared actions while clues or threats pressure the group.
Stronghold: 2nd Edition
7.46Commit presence to key areas and fight for influence where it matters.
Medina (second Edition)
7.22Cover spaces on a grid to build a spatial scoring plan.