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Barony box art
2015 Ranked #1,459

Barony

Medieval area-control game where barons explore a modular land, found villages, and expand their dominion. Terrain determines what can be claimed, and converting holdings into titles creates a race to become king before rivals do.

Strategy Games Abstract Strategy Medieval Area Majority / Influence Area Movement

Players

2-4

Play time

Not listed

Age

14+

Complexity

2.27/5

Rating

7.07

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

In Barony, players are ambitious barons trying to extend their dominion over the land! Who will succeed and become the new king?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Barony, players are ambitious barons trying to extend their dominion over the land! Who will succeed and become the new king? At the beginning of the game, players create the board at random with nine tiles per player; each tile comprises three hexagons, with each hexagon being one of five landscape types: forest, plains, field, mountain, lake. Players then each place three cities on the game board, with a knight in each city. They then take turns in clockwise order, with each player taking exactly one action from the six possible actions: Recruitment: Add two knights to a city, or three knights if the city is adjacent to a lake. Movement: Move one or two of your knights one space each. A knight can't enter a lake (blub), a mountain with an opposing pawn, or any space with an opponent's city or stronghold or two knights of the same opposing color. If you move a second knight into a space with an opposing pawn or village, remove those tokens and take one resource from the village owner. Construction: Remove one or more of your knights from the game board and replace each with a village or stronghold, gaining one resource token matching the landscape under the structure. New City: Replace one of your villages with a city and earn 10 victory points (VPs). Expedition: Remove two knights from your reserve, placing one back in the box out of play and the other on any empty space on the edge of the game board. Noble Title: Discard at least 15 resource points, then upgrade your title: baron to viscount, then count, marquis, and finally duke. Once any player has gained the title of duke, finish the round, then tally the VPs, with players scoring for resources still in their possession, their rank in the game, and the number of cities they built. Whoever has the most VPs wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45 min
Age
14+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Marc André

Artists

1
Ismaël Pommaz

Publishers

1
Matagot

Linked items

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