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Nichtlustig: Superlemming
5.84Play disruptive cards to slow rivals and protect your own plan.
The Terminator Collectible Card Game
6.13Manage cards in hand to time plays, combos, and scoring windows.
Robots & Rockets
6.13Collect matching sets while timing when to score or trade them.
Rule The Roost
6.14Bluff, read opponents, and time reveals around hidden information.
Lucky Langhals
6.19Shape the story through prompts, choices, and table-driven outcomes.
Ufo Farmer
5.83Remember hidden information and use recall to make better choices.
Planet Run
6.27Place workers to claim actions and turn resources into plans.
L'empereur
6.37
Sos: Sheep In Trouble
5.96Roll dice and choose how to use the results for tactical outcomes.
Lovepigs (porcellini)
6.33Use clues and contradictions to deduce hidden information.
World War Iv: One World, One King
6.84Move forces between areas to control positions and pressure rivals.
Quack A-doodle Moo!
6.09Remember hidden information and use recall to make better choices.
Fish Club
6.26Build patterns from chosen pieces to unlock scoring opportunities.
Rapidcroco
5.63Use clues and contradictions to deduce hidden information.
Flicky Spaceships
6.50Use physical skill and timing to pull off the key moves.
Atta Ants
5.60Move goods between locations while optimizing routes and timing.
Herocard Cyberspace
6.29
Pig Hole
6.05Roll dice and choose how to use the results for tactical outcomes.
African Park
5.90Draft from shared options to assemble a plan over successive turns.
Serengeti: A Race For Life
5.98Build a deck or pool that turns small actions into stronger combos.
Jin Li
6.24Place tiles carefully to build spatial scoring patterns.
Pavlov's Dogs
6.30Use physical skill and timing to pull off the key moves.
Pig Pong
5.73Use physical skill and timing to pull off the key moves.
Papillons
5.81Spot patterns quickly and react before opponents do.