ABG All Board Games
Robots & Rockets box art

Robots & Rockets

Players

2-4

Time

20-35

Age

8+

Weight

1

Rating

6.13

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.5

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

The game Robots & Rockets has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in this game.

Replay value

Robots & Rockets offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has moderate ease of learning. Overall, it provides a highly replayable experience.

Luck profile

Robots & Rockets has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a game that is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Robot tourism is booming and as the new hotshot travel agent stationed on the moon — the solar system’s most famous travel hub — you are tasked with the vital mission of getting tourist robots to their choice of interplanetary destinations quickly and safely. Robots & Rockets is a competitive card game of interplanetary tourism for 2 to 4 players. The goal is to have the highest number of robots in your rocket fleet at the end of the game. The game is played in turn by players taking the following actions: play a special action (optional) and allocate robots (mandatory). Players draw back up to 5 at the end of their turn. Rockets remain docked until all of the seats are filled. The player who fills the remaining seat gets to claim the rocket and its passengers. The game ends when the robot deck is depleted and players take turns placing remaining playable Robot cards they have in their hand. The player with the fewest sum (Robot and Rocket cards) of cards claimed takes first pick at a Planet Contract, with the player with the most sum of cards picking last. The player with the most robots going to their chosen contract's planet is the winner.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

2
Eris Alar Tish Robertson

Artists

1
Steven Preston

Publishers

1
Rule & Make

Linked items

No linked items imported yet.