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Robots & Rockets box art
2015 Ranked #18,915

Robots & Rockets

This interplanetary allocation game has travel agents fill rockets, claim passengers, and send the most robots to a chosen contract planet. Filling the final seat earns a rocket, but endgame contracts reward the right destination mix.

Science Fiction Space Exploration Set Collection Take That

Players

2-4

Play time

20-35 min

Age

8+

Complexity

1/5

Rating

6.13

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.5/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Robot tourism is booming and as the new hotshot travel agent stationed on the moon — the solar system’s most famous travel hub — you are tasked with the vital mission of getting tourist robots to their choice of interplanetary destinations quickly and safely.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Robot tourism is booming and as the new hotshot travel agent stationed on the moon — the solar system’s most famous travel hub — you are tasked with the vital mission of getting tourist robots to their choice of interplanetary destinations quickly and safely. Robots & Rockets is a competitive card game of interplanetary tourism for 2 to 4 players. The goal is to have the highest number of robots in your rocket fleet at the end of the game. The game is played in turn by players taking the following actions: play a special action (optional) and allocate robots (mandatory). Players draw back up to 5 at the end of their turn. Rockets remain docked until all of the seats are filled. The player who fills the remaining seat gets to claim the rocket and its passengers. The game ends when the robot deck is depleted and players take turns placing remaining playable Robot cards they have in their hand. The player with the fewest sum (Robot and Rocket cards) of cards claimed takes first pick at a Planet Contract, with the player with the most sum of cards picking last. The player with the most robots going to their chosen contract's planet is the winner.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
20–35 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Eris Alar Tish Robertson

Artists

1
Steven Preston

Publishers

1
Rule & Make

Linked items

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