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Dark Dealings
6.37Compete for contested options while managing cost and timing.
Gem Rush
6.67Coordinate with teammates to solve the game's shared challenge.
Yu-gi-oh! Dice Masters
6.80Build a deck or pool that turns small actions into stronger combos.
Alicematic Heroes
6.86Commit presence to key areas and fight for influence where it matters.
Galdor's Grip
8.23Solve a self-contained solo challenge against the game system.
Drawn To Adventure
6.78Mark choices on a sheet to build patterns and complete objectives.
Shy Monsters
6.70Use clues and contradictions to deduce hidden information.
Shadows Of Brimstone: Swamps Of Death (revised Edition)
8.52Coordinate shared actions while clues or threats pressure the group.
Rumbleslam
8.02Move pieces across a map while planning position and timing.
Meeples & Monsters
6.76Place workers to claim actions and turn resources into plans.
Kinghill
8.03Draft from shared options to assemble a plan over successive turns.
Thieves Den
6.73Place workers to claim actions and turn resources into plans.
Shazamm!
6.15Bluff, read opponents, and time reveals around hidden information.
Munchkin Conan
6.47Roll dice and choose how to use the results for tactical outcomes.
Adventure Mart
6.71Build a deck or pool that turns small actions into stronger combos.
Swords & Sorcery: Quest And Conquest In The Age Of Magic
6.97Maneuver forces across tactical or historical battle maps.
The Lord Of The Rings: The Fellowship Of The Ring
6.56Play event cards to drive map pressure and long-term timing.
The Brigade
6.67Move goods between locations while optimizing routes and timing.
Volfyirion Guilds
7.41Build a deck or pool that turns small actions into stronger combos.
Guilds
6.57Place tiles carefully to build spatial scoring patterns.
Magic: The Gathering – Explorers Of Ixalan
7.19Manage cards in hand to time plays, combos, and scoring windows.
Dungeoneer: Den Of The Wererats
6.30Spend limited actions each turn to balance movement, setup, and scoring.
Festo!
6.70Place workers to claim actions and turn resources into plans.
Dream Runners
7.00Cover spaces on a grid to build a spatial scoring plan.