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Swords & Sorcery: Quest And Conquest In The Age Of Magic box art
1978 Ranked #6,686

Swords & Sorcery: Quest And Conquest In The Age Of Magic

This fantasy wargame combines army battles with character-focused quests in a pun-filled fictional valley. Players can command varied forces or pursue roleplaying-style adventures, with magical surprises and unusual factions shaping each contest.

Wargames Adventure Fantasy Action Points Hexagon Grid

Players

2-7

Play time

Not listed

Age

12+

Complexity

3.23/5

Rating

6.97

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This fantasy wargame is really two games in one. The Army game uses SPI zones-of-control and a combat results table.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This fantasy wargame is really two games in one. The Army game uses SPI zones-of-control and a combat results table. Forces include elves, dwarves, orcs, spiders, swamp creatures and a host of others set in a fictional valley on a fictional world. Some of the more exotic inclusions are memorable for their pun value: Unamit Ahezredit, Logarithm Son of Algorithm; places such as the Evelyn Woods and the Stream of Consciousness, as well as the notorious Hills of Avalon; and peoples such as the Corflu (Correction Fluid) Cultists, the (communist) Orcish Revolutionary Council, and the dreaded Killer Penguins. X the Unknown could potentially conjure the SS Wiking Division. The Quest game is concerned exclusively with characters and is akin to a role-playing game. Credited developer is Eric Goldberg. The game appeared with two covers: a blue box with a Tim Kirk illustration and a red box with a John Butterfield illustration. The games are otherwise identical.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–7
Best with
1
Play time
180 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

1
Greg Costikyan

Artists

3
John H. Butterfield Tim Kirk Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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