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Sorcerer: The Game Of Magical Conflict box art
1975 Ranked #21,238

Sorcerer: The Game Of Magical Conflict

Maneuver forces across tactical or historical battle maps.

Wargames Fantasy Wargame Action Points Grid Movement

Players

1-6

Play time

Not listed

Age

10+

Complexity

2.68/5

Rating

5.60

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Sorcerer is a fantasy wargame. Each player has an army consisting of Sorcerers, human infantry, and magical units (trolls, demons, and dragons).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Sorcerer is a fantasy wargame. Each player has an army consisting of Sorcerers, human infantry, and magical units (trolls, demons, and dragons). Sorcerers specialize in types of magic represented by 7 different colors. Sorcerer adds a twist to the old "combat differential" system (attack strength minus defense strength) by adding a circular system of combat bonuses based upon what colors of magic are attacking each other; Blue/Green/Yellow/Grey/Orange/Red/Purple with each color having a strong advantage over it's neighbor to the right (with Purple circling around to have power over Blue) and a disadvantage against it's neighbor to the left, with lessening combat bonuses the further away the color is from itself. Combat bonuses are also given based on map position as the hexes alternate colors of magic instead of representing physical terrain. Attacking from one's own color is good. Several different scenarios are included in the rulebook that range from 1 to 6 players.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
1
Play time
60 min
Age
10+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Redmond A. Simonsen

Artists

5
Larry Catalano Gwen England Manfred F. Milkuhn Linda Mosca Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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