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Sorcerer: The Game Of Magical Conflict box art
Rich game profile

Sorcerer: The Game Of Magical Conflict

Sorcerer is a fantasy wargame. Each player has an army consisting of Sorcerers, human infantry, and magical units (trolls, demons, and dragons). Sorcerers specialize in types of magic represented by 7 different colors. Sorcerer adds a twist to the old "combat differential" system...

Players

1-6

Time

?-?

Age

10+

Weight

2.68

Rating

5.60

Should this hit the table?

Quick read before the metadata.

Sorcerer: The Game of Magical Conflict has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much. Overall, it offers a strong player interaction experience.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Sorcerer: The Game of Magical Conflict has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much. Overall, it offers a strong player interaction experience.

Replay value

Sorcerer: The Game of Magical Conflict has a high replayability score due to its strong variability in gameplay experiences, the availability of impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may not be the easiest game to learn, it offers a rewarding and fresh experience with each playthrough.

Luck profile

Sorcerer: The Game of Magical Conflict has a moderate influence of luck. Random elements, such as card draws and dice rolls, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Sorcerer is a fantasy wargame. Each player has an army consisting of Sorcerers, human infantry, and magical units (trolls, demons, and dragons). Sorcerers specialize in types of magic represented by 7 different colors. Sorcerer adds a twist to the old "combat differential" system (attack strength minus defense strength) by adding a circular system of combat bonuses based upon what colors of magic are attacking each other; Blue/Green/Yellow/Grey/Orange/Red/Purple with each color having a strong advantage over it's neighbor to the right (with Purple circling around to have power over Blue) and a disadvantage against it's neighbor to the left, with lessening combat bonuses the further away the color is from itself. Combat bonuses are also given based on map position as the hexes alternate colors of magic instead of representing physical terrain. Attacking from one's own color is good. Several different scenarios are included in the rulebook that range from 1 to 6 players.

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Editions

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Files and documents

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Credits

People and publishers

Designers

1
Redmond A. Simonsen

Artists

5
Larry Catalano Gwen England Manfred F. Milkuhn Linda Mosca Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

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