Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"Spellbinder" was a fantasy wargame of Wizards and Armies for two to four players.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
"Spellbinder" was a fantasy wargame of Wizards and Armies for two to four players. Players use spells and make and break alliances as each attempts to become the most powerful Wizard in Lilomant and lay claim to Yof-Pintre "The Pinnacle." Spellbinder was one of the pocket games released by Task Force Games.