Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The Great War at Sea series moves to the North and Baltic seas. Jutland scenario allows players to refight the largest gunnery battle ever fought.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
The Great War at Sea series moves to the North and Baltic seas. Jutland scenario allows players to refight the largest gunnery battle ever fought. Players plot their task forces moves on the strategic map and when contact is made combat is fought on the tactical map. Reimplemented by: Great War at Sea: Jutland