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Empires & Alliances box art
2018 Ranked #14,848

Empires & Alliances

Maneuver forces across tactical or historical battle maps.

Wargames Wargame World War I Grid Movement Hexagon Grid

Players

1-4

Play time

Not listed

Age

?+

Complexity

3/5

Rating

7.75

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 3 specifications

How it plays

How does it play?

Empires and Alliances is a strategic level simulation of the First World War. Players command the Central Powers and Allied forces that fought in Europe from 1914 to 1918.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Empires and Alliances is a strategic level simulation of the First World War. Players command the Central Powers and Allied forces that fought in Europe from 1914 to 1918. The map runs from the French Atlantic ports to Moscow and Rostov in the east. It includes St. Petersburg in the north and Italy and Greece (and the portion of the Ottoman Empire that encompasses modern day Turkey) in the south. There are off-board Boxes for the Caucasus and the Middle East. The basic unit is the corps with a few divisions. The armies set up in their historical mobilization sectors. There is a 1914 scenario which is played on all fronts. The Germans have to contend with a Russian advance as well as concentrating on the French. There is a nine-turn 1918 scenario where the Germans need to try to win quickly before American reinforcements overwhelm them. This scenario introduces tanks, stosstruppen, and air units. Then there is the four-year Campaign Game. Barring a quick victory in 1914, both players settle in for a war of attrition to exhaust their opponent. Complexity: 5 out of 10 Solitaire Suitability: 9 out of 10 Time Scale: 1 turn = 1 month Map Scale: Approximately 30 miles per hex Unit Scale: Corps with a few divisions Number of Players: 2 to 4 plus solitaire Playing Time: An evening for a 1 year scenario, a weekend for the Campaign Game —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (3)

Play and group

Players
1–4
Best with
1
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Rob Beyma

Artists

1
Mark Mahaffey

Publishers

1
Compass Games

Linked items

No published linked games yet.