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The Cossacks Are Coming!: The Tannenberg Campaign August And September, 1914 – 2nd Edition box art

The Cossacks Are Coming!: The Tannenberg Campaign August And September, 1914 – 2nd Edition

Players

1-3

Time

?-?

Age

16+

Weight

4.31

Rating

7.05

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Cossacks are Coming!: The Tannenberg Campaign August and September, 1914 – 2nd Edition has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies, but there is limited emphasis on cooperation.

Replay value

The Cossacks are Coming!: The Tannenberg Campaign August and September, 1914 – 2nd Edition has a high replayability score, offering a great degree of variability, strategic depth, and scalability. The presence of expansions adds to its replay value, and while the easiness to learn score is moderate, the game rewards players with new tactics and strategies over time.

Luck profile

The Cossacks Are Coming!: The Tannenberg Campaign August and September, 1914 – 2nd Edition has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

(from Oregon Consim Games website:) The Cossacks Are Coming! (2nd Edition) is an extensively researched historical model of the Russian invasion of Germany in August and September of 1914. The design is a revision of the original The Cossacks are Coming! (People’s War Games 1982). Based on the 3rd edition Death of Empires rules system the five scenarios include an introductory scenario, three individual battle scenarios (Gumbinnen, Tannenberg and First Masurian) and a campaign game scenario. Game Scale: Units: Primarily brigade/divisional 1000 to 1500 men per strength point for infantry, 450 to 900 men per strength point of cavalry, 2 to 3 batteries per strength point of artillery. Time: Weekly turns composed of two to three impulses. Map: 5 miles per hex. Contents: 840 two sided die cut counters One 22" x 34" Map Standard and Exclusive Rule Booklets 4 Player Aid Charts 6 Strategic and Army Charts 8 Campaign Scenario Set-up Charts Two 6-sided dice

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Editions

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Credits

Designers

1
David Bolt

Artists

2
Marcus Brown Michael Resch

Publishers

1
Oregon ConSim Games

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