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The Grand Campaign box art
2013 Ranked #13,528

The Grand Campaign

Strategic World War I campaign game has players control production, supplies, and military operations across connected fronts. Combining linked campaigns expands decisions beyond battles as industry and resources determine sustained war.

Wargames Wargame World War I Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

14+

Complexity

4.14/5

Rating

8.41

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Duration: the Grand Campaign covers the strategic and production aspects of Der Weltkrieg Series for WWI and completes the Weltkrieg series. July 28, 1914: The peace of Europe is shattered.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Duration: the Grand Campaign covers the strategic and production aspects of Der Weltkrieg Series for WWI and completes the Weltkrieg series. July 28, 1914: The peace of Europe is shattered. Rapid fire cannons and machine guns usher in a new and deadlier form of warfare. The major powers had prepared for years, building up massive armies and navies. It was supposed to end quickly. War was now too expensive, too deadly. But they would fight on to the death. The War begins with sweeping invasions. Great armies marching to the largest battles yet seen. Murderous fire produces unimaginable casualties. Exhausted, they dig in. The Armies develop Siege Howitzers, Poison Gas, Tanks, and Combat Aircraft. New tactics attempt to overcome the deadlock of trench warfare. Mass Tank Attacks, Storm Troopers, Drumfire Barrages. The war is on multiple fronts. Belgium, France, Italy, Austria, Serbia, Greece, Turkey, Poland, Russia, Romania, Palestine, Mesopotamia. The conflict is much broader than just the battlefields. Factories must be supplied and people fed. Produce the guns, shells and bullets the armies need, or face disaster. The Grand Campaign combines all of the Der Weltkrieg series titles (not a stand alone product). Link all of the campaigns together to simulate the entire war from start to finish. All options are now on the table, as you control everything. CONTENTS: 840 Die-Cut Counters Two 34in x 22in Maps (Strategic, 5-4 with Le Havre/Geneva/Flensburg/Stralsund areas) Two 17in x 11in Maps (5-6S, 7-8S with Larnaca-Cyprus/Mersin areas) Scenario Rulebook, Charts, and Tables (from the publisher's website)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
360 min
Age
14+
Complexity
4.1/5
Credits and catalog connections

Credits

Designers

1
David Schroeder

Artists

1
David Schroeder

Publishers

1
SPW (Schroeder Publishing & Wargames)

Linked items

No published linked games yet.