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The Cossacks Are Coming!: The Tannenberg Campaign, 1914 box art

The Cossacks Are Coming!: The Tannenberg Campaign, 1914

Players

2

Time

?-?

Age

12+

Weight

4.27

Rating

7.02

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Cossacks are Coming!: The Tannenberg Campaign, 1914 has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

The Cossacks Are Coming!: The Tannenberg Campaign, 1914 has a high replayability score due to its high variability, strategic depth, and scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The Cossacks are Coming!: The Tannenberg Campaign, 1914 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Cossacks are Coming! is an operational simulation of the World War I Tannenberg campaign in which Russian and German armies battled during August and September of 1914. The game uses weekly turns (each composed of a variable number of impulses), a map scale of five miles per hex, and battalion to brigade level units to portray the conflict. Aspects of the campaign covered by the rules include artillery, limited intelligence, reconnaissance, command control, supply, morale, and prisoners of war. 600 counters

Editions

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Credits

Designers

1
David Bolt

Artists

1
Rodger B. MacGowan

Publishers

1
People's War Games