Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The Battle of Jutland at individual ship level (for the big ships) and squadron level for destroyers and light cruisers. Each shipping counter represents a battlegroup of 1 to 4 ships and has 1 or 2 gunnery target counters representing big and/or small guns.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
The Battle of Jutland at individual ship level (for the big ships) and squadron level for destroyers and light cruisers. Each shipping counter represents a battlegroup of 1 to 4 ships and has 1 or 2 gunnery target counters representing big and/or small guns. To hit a ship with gunfire, a die must be rolled. Then if a 'hit' is scored, a 2nd die roll is made for penetration (actual damage, sinking one ship of the counter's battlegroup) Victory is determined by sinking enemy ships.