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Destroyer Captain box art
1979 Ranked #12,733

Destroyer Captain

Simultaneous-move naval wargame has commanders direct destroyers and light cruisers through twentieth-century engagements. Range, armor, hit locations, and traveling torpedoes make every exchange a detailed test of ship survival.

Wargames Nautical Wargame Hexagon Grid Simulation

Players

2-6

Play time

Not listed

Age

12+

Complexity

3/5

Rating

7.51

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Hex-based simultaneous-move wargame based on destroyer (and an occasional light cruiser) actions in the 20th century. By the same designer and uses the same system as Ironbottom Sound.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Hex-based simultaneous-move wargame based on destroyer (and an occasional light cruiser) actions in the 20th century. By the same designer and uses the same system as Ironbottom Sound. Gunfire is figured in factors, and an ordered-pair dice roll determines number of hits based on factors firing and range. The location of each hit is then determined by another ordered-pair dice roll. A hit on a location knocks it out unless the location has armor superior to the shell which hit it, and most destroyers have no armor. Torpedos are handled similarly, but must travel to their target before possible hits are determined. Ship plan sheets for typical WWI and WWII turret layouts are provided. Players must fill these out from the ship stat sheets prior to playing. Thirteen historical and two hypothetical scenarios are provided, along with extensive ship stats lists. It should be possible for players to set up additional balanced scenarios. Republished in Command Magazine Japan #51 in 2003.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
90 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Jack Greene

Artists

1
Bill Haggart

Publishers

2
Kokusai-Tsushin Co., Ltd. (?????) Quarterdeck Games

Linked items

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