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Raider!: A Tactical Game Of Commerce Raiding In Wwii box art

Raider!: A Tactical Game Of Commerce Raiding In Wwii

Players

2-6

Time

?-?

Age

12+

Weight

3.33

Rating

6.98

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Raider! has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.

Replay value

Raider!: A Tactical Game of Commerce Raiding in WWII has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Raider! has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, Raider! has a final luck score of 7, indicating that luck plays a minor role in the game.

Overview

An operational level simulation representing commerce raiding in the Indian Ocean during WWII. Each ship counter is one ship, airplane counters 1 to 3 planes, minefields 100 mines, a hex is 150 miles and a turn is "several" days. The Axis player attempts to find and sink shipping while the Allied player attempts to find and sink the raider. Rules are included for air search and air-ship combat, submarines, capturing ships, weather, mines, etc.

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