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Sealion: The Proposed German Invasion Of England box art
2017 Ranked #13,962

Sealion: The Proposed German Invasion Of England

World War II invasion wargame has German and British forces contest a hypothetical 1940 landing in England. Air, naval, ground, supply, and fortification operations determine whether the invasion can succeed.

Wargames Nautical Wargame Hexagon Grid Dice Rolling

Players

2-6

Play time

180-240 min

Age

?+

Complexity

3.2/5

Rating

7.28

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Sealion: The German Invasion of England, September 1940 is a wargame that simulates a hypothetical German invasion of England in late 1940 (circa September) and assumes that the Germans had achieved air superiority over the Royal Air Force.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Sealion: The German Invasion of England, September 1940 is a wargame that simulates a hypothetical German invasion of England in late 1940 (circa September) and assumes that the Germans had achieved air superiority over the Royal Air Force. This game incorporates an unabstracted level of detail and, therefore, both air and naval operations, as well as all facets of land operations (operational and strategic). While it is to be assumed that the British had already lost the eponymous Battle of Britain, the RAF is not completely out of the fight just yet, and the Royal Navy still presents a credible threat to the Germans’ amphibious landings and supply conduits across the English Channel. On the ground, the Germans have operational superiority, but the British Army can rely on their interior lines of communication and defensible terrain, including a crude network of hastily constructed fortifications that had been built before the invasion. Components: 22x34 inch map, 280 die-cut counters. World at War #52 - February-March 2017 issue.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2–6
Best with
1–2
Play time
180–240 min
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

2
Eric R. Harvey Christopher Webber

Artists

2
Eric R. Harvey Joe Youst

Publishers

2
Banana Games Decision Games (I)

Linked items

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