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Sealion: The Proposed German Invasion Of England box art

Sealion: The Proposed German Invasion Of England

Players

2-6

Time

180-240

Age

?+

Weight

3.2

Rating

7.28

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Sealion: The Proposed German Invasion of England has a high level of direct confrontation and strategic depth in confrontation. Players need to constantly be aware of and react to each other's strategies. However, there is limited emphasis on cooperation in the game.

Replay value

Sealion: The Proposed German Invasion of England has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is average, and the game adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Sealion: The Proposed German Invasion of England has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, with very little room for players to influence or mitigate the effects of randomness. However, players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game is heavily dependent on luck, with little influence from player strategy.

Overview

Sealion: The German Invasion of England, September 1940 is a wargame that simulates a hypothetical German invasion of England in late 1940 (circa September) and assumes that the Germans had achieved air superiority over the Royal Air Force. This game incorporates an unabstracted level of detail and, therefore, both air and naval operations, as well as all facets of land operations (operational and strategic). While it is to be assumed that the British had already lost the eponymous Battle of Britain, the RAF is not completely out of the fight just yet, and the Royal Navy still presents a credible threat to the Germans’ amphibious landings and supply conduits across the English Channel. On the ground, the Germans have operational superiority, but the British Army can rely on their interior lines of communication and defensible terrain, including a crude network of hastily constructed fortifications that had been built before the invasion. Components: 22x34 inch map, 280 die-cut counters. World at War #52 - February-March 2017 issue.

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Credits

Designers

2
Eric R. Harvey Christopher Webber

Artists

2
Eric R. Harvey Joe Youst

Publishers

2
Banana Games Decision Games (I)

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