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War In The Pacific: The Campaign Against Imperial Japan, 1941-45 box art
1978 Ranked #11,144

War In The Pacific: The Campaign Against Imperial Japan, 1941-45

This grand Pacific war simulation has opposing commanders recreate the conflict from the opening attack through 1945. A vast map, naval task forces, air operations, and scenarios support campaigns at multiple scales.

Wargames Nautical Wargame Hexagon Grid Simulation

Players

1-6

Play time

Not listed

Age

12+

Complexity

4.79/5

Rating

7.12

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

War in the Pacific – The Campaign Against Imperial Japan, 1941-45 is a multi-level simulation of the Pacific Theater of Operations during World War Two.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

War in the Pacific – The Campaign Against Imperial Japan, 1941-45 is a multi-level simulation of the Pacific Theater of Operations during World War Two. The game enables players to recreate the entire course of the war, from the opening Japanese attack on December 7, 1941 to the climactic Allied assaults in the closing days of 1945. This Monster sized game simulates the conflict in the Pacific on a seven section map representing some 30% of the globe, across which cardboard playing pieces move and engage in combat through an hexagonal grid, which functions much like a chessboard in regulating movement. Game components: Rules booklet (56 pages) Scenarios booklet (12 pages) Two charts and tables booklets (16 pages) 3,200 die-cut playing pieces Seven 22" x 34" colored soft map sheets Playing aids, displays and cycle tracks Air/Surface Tactical Display Allied Air Display Allied Game Turn/Cycle Record Track Allied General Record Track Allied Naval Task Force Display Allied Off-Map Movement Display Japanese Air Display Japanese Game-Turn/Cycle Record Track Japanese General Record Track Japanese Naval Task Force Display 2 Dice 2 Plastic trays for playing piece storage Errata (as of December 1978) Level Of Complexity: Very High Average Playing Time: 6 hours (Midway scenario) to 200+ hours

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
2
Play time
360 min
Age
12+
Complexity
4.8/5
Credits and catalog connections

Credits

Designers

4
Edward Curran Jim Dunnigan Irad B. Hardy Tom Walczyk

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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