Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
(From the Game BOX:) "This WORLD WAR II grand strategic game covers the P.T.O. and the Asian Mainland from 1937 to 1945.
Core mechanisms
Key systems that shape the decisions players make.
Area-Impulse
Players alternate short actions within contested areas until everyone passes.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
(From the Game BOX:) "This WORLD WAR II grand strategic game covers the P.T.O. and the Asian Mainland from 1937 to 1945. Carrier Raids, amphibious operations, strategic warfare, industry, island hopping, and sub warfare are among the game's special features. It covers the full strategic war with strong operational elements. Outstanding features include: Illustrated examples of play; 1,200 die-cut counters; Fully compatible rules with WW II:E.T.O.; 11 scenarios of varying length." The game contents include: 2-23 inches by 34 inches maps; 1-48 Page Rule Book; 1-16 Page Scenario Book; 2-Player Aid Cards; 2-Counter Trays with Lids; 4-sheets of Task Force/Supply Base labels and 1200 counters. The Complexity Level is rated MEDIUM for scenarios and HIGH for Campaigns. Solitaire Suitability is rated HIGH for scenarios and MEDIUM for Campaigns. Game length will depend on which Scenario or Campaign is chosen to be played. In order to combine this game with WW II:E.T.O. by TSR, you will need the 2nd edition of that game.