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Rumbleslam box art

Rumbleslam

Players

2-4

Time

30-90

Age

12+

Weight

2.75

Rating

8.02

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Rumbleslam has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not require much cooperation.

Replay value

Rumbleslam offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is solid, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Rumbleslam has a strong replayability score of 7.8.

Luck profile

Rumbleslam has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game relies on a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in a board game.

Overview

RUMBLESLAM was designed to be a quick and fun game that you can play within an hour and has evolved into so much more. It is fast paced and all players are always active so no one gets bored waiting for their next go. Battle one on one or team up with a friend to play against a pair of opponents. The more fighters in the ring the more action! Your team of wrestlers must try to eject the opponents team from the ring, something that gets much easier after a successful knockout! RUMBLESLAM sees players tactically moving miniatures around a 1ft x 1ft board/ring, you'll have an array of choices at your disposal to help win the match, whether its performing dexterous wrestling moves, a punch to the face or even spending your action points to get the crowd fired up in your favour, giving your team that much needed boost to win the game. Players will use dice rolls relevant to a stat on a wrestlers character profile card to try and knockout the opponents team, which will make ejecting them from the ring much easier.

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Credits

Designers

2
Jason Beckerleg Louis Simpson

Artists

1
Mateusz Bielski

Publishers

2
Légion Distribution TTCombat

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