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Rumbleslam
8.02Move pieces across a map while planning position and timing.
Battlecon: Wanderers Of Indines
8.40Move pieces across a map while planning position and timing.
Meeples & Monsters
6.76Place workers to claim actions and turn resources into plans.
Kinghill
8.03Draft from shared options to assemble a plan over successive turns.
Thieves Den
6.73Place workers to claim actions and turn resources into plans.
Shazamm!
6.15Bluff, read opponents, and time reveals around hidden information.
Munchkin Conan
6.47Roll dice and choose how to use the results for tactical outcomes.
Adventure Mart
6.71Build a deck or pool that turns small actions into stronger combos.
Swords & Sorcery: Quest And Conquest In The Age Of Magic
6.97Maneuver forces across tactical or historical battle maps.
The Lord Of The Rings: The Fellowship Of The Ring
6.56Play event cards to drive map pressure and long-term timing.
The Brigade
6.67Move goods between locations while optimizing routes and timing.
Volfyirion Guilds
7.41Build a deck or pool that turns small actions into stronger combos.
Guilds
6.57Place tiles carefully to build spatial scoring patterns.
Zombiaki
6.14Draft from shared options to assemble a plan over successive turns.
Critical Mass: Raijin Vs Archon
6.89Build a deck or pool that turns small actions into stronger combos.
Magic: The Gathering – Explorers Of Ixalan
7.19Manage cards in hand to time plays, combos, and scoring windows.
Dungeoneer: Den Of The Wererats
6.30Spend limited actions each turn to balance movement, setup, and scoring.
Festo!
6.70Place workers to claim actions and turn resources into plans.
Dream Runners
7.00Cover spaces on a grid to build a spatial scoring plan.
Kumo Hogosha
6.62Move pieces across a map while planning position and timing.
Title Bout
6.76Move forces between areas to control positions and pressure rivals.
Super Munchkin
5.86Roll dice and choose how to use the results for tactical outcomes.
Talisman: Legendary Tales
6.44Build a deck or pool that turns small actions into stronger combos.
Warmachine Prime Mk Iii
7.93Roll dice and choose how to use the results for tactical outcomes.