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Geistermühle
5.94
Dice Crawl
5.78Place tiles carefully to build spatial scoring patterns.
Ben Hurt
5.65Bluff, read opponents, and time reveals around hidden information.
Ore City
6.21Commit presence to key areas and fight for influence where it matters.
Dueling Nobles
6.52Draft from shared options to assemble a plan over successive turns.
Granny Apples
5.71Roll dice and choose how to use the results for tactical outcomes.
Organized Crime
5.78Negotiate deals and shifting promises to improve your position.
Cincinnati
5.90Roll dice and choose how to use the results for tactical outcomes.
Portable Adventures: Lair Of The Rat-king
5.85Roll dice and choose how to use the results for tactical outcomes.
Specific
6.02Spot patterns quickly and react before opponents do.
Tschakka Lakka: Die Rasante Würfeljagd Nach Dem Tempelschatz
5.88Roll dice and choose how to use the results for tactical outcomes.
Even Steven's Odd
6.19Use physical skill and timing to pull off the key moves.
Monopoly Gamer: Sonic The Hedgehog
6.38Collect matching sets while timing when to score or trade them.
Atlandice
5.67Place workers to claim actions and turn resources into plans.
Bayou Bash
6.93Move pieces across a map while planning position and timing.
Fearsome Wilderness
6.35Coordinate shared actions while clues or threats pressure the group.
Outrider
6.60Maneuver forces across tactical or historical battle maps.
Quest Master
6.30
Hell Village
6.34Place workers to claim actions and turn resources into plans.
Campus
6.17Spot patterns quickly and react before opponents do.
The Lost Worlds Of Josh Kirby
7.00Commit presence to key areas and fight for influence where it matters.
Super Race
5.95Mark choices on a sheet to build patterns and complete objectives.
Beam Me Up
5.84Roll dice and choose how to use the results for tactical outcomes.
Shadowrun Duels
5.72Spend limited actions each turn to balance movement, setup, and scoring.