Table feel
Moderate level of interaction with a focus on direct confrontation and strategic depth.
Players
2-4
Time
?-?
Age
14+
Weight
2.38
Rating
5.78
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a focus on direct confrontation and strategic depth.
Organized Crime has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.
The final luck score for Organized Crime is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
The object of the game is to be the ONLY surviving player. A player is removed from the game when his Boss is rubbed-out. Much of the game involves moving Hit-Men about a circular board in an attempt to build up your influence via corrupt politicians, illegal activities and business investments. Occasionally, Hit-Men can be penalized for making mistakes (cards are drawn and effects are carried out), sometimes attempts at rubbing out mob bosses may occur. There are also opportunities for negotiation ala: "If you help me with a vote of support, I will pay for the next business venture you land on." Cards, money and promises are all possible bargaining chips. A little known, "classic" boardgame from 1974.
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