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Hell Village box art
2018 Ranked #18,387

Hell Village

This dice-worker-placement game has demons gather resources, develop their village, and score the most evil points across seven rounds. Smaller dice can displace rivals from full spaces, while events demand resources and make each placement a contested decision.

Card Game Dice Action Queue Hand Management

Players

2-5

Play time

40-100 min

Age

10+

Complexity

2/5

Rating

6.34

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The King of Hell has passed away and players in Hell village competes to score highest evil point to become the Demon King.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The King of Hell has passed away and players in Hell village competes to score highest evil point to become the Demon King. Similar to the previous game "Demon Worker" released by the same author, Hell village added a few more elements and mechanics to the game such as dice rolling, manipulation of dice results, village building and resource income, etc. The cards for worker placement are transformed into a main board with a score board. Also, the artwork is remade with more detailed design. The game is comprised of 7 rounds. In each round, players have to roll 3 dice to decide the player order and then take turns to place their dice one by one to any available function on the main board. The dice result also decides the number of resources that could be taken from the supply. A player can always kick out the other player's dice on the main board if their die is smaller than others and all spaces on that function are occupied. Each round has an event card that requires players to pay certain resources at the end of the round. Some worker placement areas allow for cards to be played for ongoing effects or cards may be played into a city structure (ala tile-placement) for more bonuses. The game also provides variations that make functions on the main board evolve during the middle to late game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
40–100 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Shogo Kuroda

Artists

1
Shogo Kuroda

Publishers

1
Group SNE

Linked items

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