ABG All Board Games
Hell Village box art

Hell Village

Players

2-5

Time

40-100

Age

10+

Weight

2

Rating

6.34

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Hell Village has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Hell Village has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences and engaging gameplay, making it worth playing multiple times.

Luck profile

Hell Village has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy.

Overview

The King of Hell has passed away and players in Hell village competes to score highest evil point to become the Demon King. Similar to the previous game "Demon Worker" released by the same author, Hell village added a few more elements and mechanics to the game such as dice rolling, manipulation of dice results, village building and resource income, etc. The cards for worker placement are transformed into a main board with a score board. Also, the artwork is remade with more detailed design. The game is comprised of 7 rounds. In each round, players have to roll 3 dice to decide the player order and then take turns to place their dice one by one to any available function on the main board. The dice result also decides the number of resources that could be taken from the supply. A player can always kick out the other player's dice on the main board if their die is smaller than others and all spaces on that function are occupied. Each round has an event card that requires players to pay certain resources at the end of the round. Some worker placement areas allow for cards to be played for ongoing effects or cards may be played into a city structure (ala tile-placement) for more bonuses. The game also provides variations that make functions on the main board evolve during the middle to late game.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Shogo Kuroda

Artists

1
Shogo Kuroda

Publishers

1
Group SNE

Linked items

No linked items imported yet.