Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The Lost Worlds of Josh Kirby features art never before published in games from Josh Kirby, famed sci-fi & fantasy artist with credits including Tunnels & Trolls, Return of the Jedi and Discworld. The game features a dice-based action selection system.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Action/Event
Cards can provide player actions, trigger events, or force a choice between them.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Once-Per-Game Abilities
Each powerful ability may be used only once during the entire game.
Read the full game description
The Lost Worlds of Josh Kirby features art never before published in games from Josh Kirby, famed sci-fi & fantasy artist with credits including Tunnels & Trolls, Return of the Jedi and Discworld. The game features a dice-based action selection system. Each turn, roll and allocate dice to Save or Conquer World cards in the center of the table — and optionally, activate renown powers or world powers. Saving or Conquering worlds will push your Morality track toward Savior or Tyrant. Your ever-changing morality affects which dice you can reroll, special powers you can access, and even endgame bonuses. Combine the powers of worlds you’ve claimed with your dice to enact sweeping change across the galaxy and rocket yourself to victory. At the end of the game, the player who has claimed the most valuable worlds is the victor — but you receive bonuses depending on both your final morality and how you claimed the worlds (Save or Conquer).