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The Lost Worlds Of Josh Kirby box art

The Lost Worlds Of Josh Kirby

Players

2-5

Time

20-45

Age

12+

Weight

2.5

Rating

7.00

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Lost Worlds of Josh Kirby has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

The Lost Worlds of Josh Kirby has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged over multiple playthroughs.

Luck profile

The Lost Worlds of Josh Kirby has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by a balanced mix of luck and strategy.

Overview

The Lost Worlds of Josh Kirby features art never before published in games from Josh Kirby, famed sci-fi & fantasy artist with credits including Tunnels & Trolls, Return of the Jedi and Discworld. The game features a dice-based action selection system. Each turn, roll and allocate dice to Save or Conquer World cards in the center of the table — and optionally, activate renown powers or world powers. Saving or Conquering worlds will push your Morality track toward Savior or Tyrant. Your ever-changing morality affects which dice you can reroll, special powers you can access, and even endgame bonuses. Combine the powers of worlds you’ve claimed with your dice to enact sweeping change across the galaxy and rocket yourself to victory. At the end of the game, the player who has claimed the most valuable worlds is the victor — but you receive bonuses depending on both your final morality and how you claimed the worlds (Save or Conquer).

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Editions

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Credits

Designers

1
Jordan Nichols

Artists

1
Josh Kirby

Publishers

1
BARD Games LLC

Linked items

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