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7 Wonders
Draft cards simultaneously to build resources, science, military, and wonders.
Aeon's End: War Eternal
Coordinate breaches, spells, and turn order against relentless nemeses.
Final Girl
Manage time and dice to survive cinematic solo horror scenarios.
Radlands
Manage water, camps, and punk tactics in a tight card duel.
Unmatched: Cobble & Fog
Use asymmetric fighters and card tactics in a Victorian skirmish.
Nations
Draft from shared options to assemble a plan over successive turns.
7 Wonders (second Edition)
Collect matching sets while timing when to score or trade them.
Marvel United
Coordinate with teammates to solve the game's shared challenge.
Dice Throne: Season Two – Battle Chest
Coordinate with teammates around shared goals and table pressure.
Aeon's End: The New Age
Build a deck or pool that turns small actions into stronger combos.
Summoner Wars: Master Set
Move pieces across a map while planning position and timing.
Harry Potter: Hogwarts Battle
Build a deck or pool that turns small actions into stronger combos.
51st State: Master Set
Place workers to claim actions and turn resources into plans.
Unmatched: Robin Hood Vs. Bigfoot
Move pieces across a map while planning position and timing.
Marvel United: X-men
Coordinate with teammates to solve the game's shared challenge.
Imperial Settlers: Empires Of The North
Place workers to claim actions and turn resources into plans.
The Grizzled
Coordinate with teammates to solve the game's shared challenge.
One Night Ultimate Werewolf
Use clues and contradictions to deduce hidden information.
Sentinels Of The Multiverse
Coordinate with teammates to solve the game's shared challenge.
Unmatched: Little Red Riding Hood Vs. Beowulf
Move pieces across a map while planning position and timing.
Battlecon: Devastation Of Indines
Move pieces across a map while planning position and timing.
Dice Throne: Season One
Coordinate with teammates around shared goals and table pressure.
Coup
Use clues and contradictions to deduce hidden information.
Star Wars: Destiny
Roll dice and choose how to use the results for tactical outcomes.