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Sentinels Of The Multiverse box art
2011 Ranked #584

Sentinels Of The Multiverse

Cooperative superhero card game where a team of heroes battles a villain amid a shifting comic-book environment. Fixed character decks create distinct powers, while villain and environment cards escalate threats without a human controller.

Thematic Games Card Game Comic Book / Strip Solo / Solitaire Game Variable Player Powers

Players

2-5

Play time

30-60 min

Age

8+

Complexity

2.51/5

Rating

7.15

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.7/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 3.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse! Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments. Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which "play themselves", requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player's turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
1–5
Play time
30–60 min
Age
8+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

3
Christopher Badell Paul Bender Adam Rebottaro

Artists

1
Adam Rebottaro

Publishers

1
Greater Than Games, LLC