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The Waylanders box art

The Waylanders

6.16

Commit presence to key areas and fight for influence where it matters.

Year2018 Players2-4 Time60-90 Weight2 Age12+
Abstract Strategy Fantasy Miniatures Action Points Action Queue Area Majority / Influence Components: Miniatures Crowdfunding: Kickstarter
Space Invaders Dice! box art

Space Invaders Dice!

5.58

Mark choices on a sheet to build patterns and complete objectives.

Year2017 Players1-4 Time10-20 Weight1 Age6+
Dice Science Fiction Video Game Theme Dice Rolling Paper-and-Pencil Push Your Luck Mechanism: Roll-and-Write Organizations: The Game Artisans of Canada
Final Fantasy Ix Tetra Master Card Game box art

Final Fantasy Ix Tetra Master Card Game

5.57

Build patterns from chosen pieces to unlock scoring opportunities.

Year2001 Players2 Time?-? Weight1.4 Age10+
Abstract Strategy Card Game Video Game Theme Pattern Building Tile Placement Components: 4 x 4 Grids Players: Two Player Only Games
Ice Cult box art

Ice Cult

5.37

Race across a track or map while timing movement and upgrades.

Year2016 Players2-4 Time20-30 Weight1.33 Age10+
Abstract Strategy Puzzle Racing
Micro Medusa box art

Micro Medusa

5.74

Remember hidden information and use recall to make better choices.

Year2021 Players1-2 Time3-10 Weight1 Age8+
Abstract Strategy Horror Memory Action Drafting Force Commitment Hand Management Admin: Upcoming Releases Crowdfunding: Kickstarter
Pharaoh box art

Pharaoh

5.43

Build patterns from chosen pieces to unlock scoring opportunities.

Year2010 Players2-4 Time?-? Weight1.4 Age?+
Abstract Strategy Action Points Pattern Building Roll / Spin and Move Components: 5 x 5 Grids Components: Looney Pyramid Games
Alien Entity box art

Alien Entity

6.08

Coordinate shared actions while clues or threats pressure the group.

Year2014 Players3-5 Time?-? Weight1.67 Age13+
Card Game Horror Science Fiction Cooperative Game Hand Management Player Elimination Crowdfunding: Kickstarter
Archmage Origins box art

Archmage Origins

5.31

Remember hidden information and use recall to make better choices.

Year2017 Players2-4 Time10-20 Weight1 Age8+
Abstract Strategy Card Game Fantasy Area Majority / Influence Hand Management Memory
Colorpop box art

Colorpop

5.51

Use clues and contradictions to deduce hidden information.

Year2011 Players1-5 Time10-20 Weight1.2 Age8+
Abstract Strategy Deduction Puzzle Pattern Building Digital Implementations: Board Game Arena Players: Games with Solitaire Rules
Orbit War box art

Orbit War

5.72

Maneuver forces across tactical or historical battle maps.

Year1983 Players2 Time?-? Weight2.57 Age12+
Science Fiction Wargame Bias Dice Rolling Grid Movement Admin: Better Description Needed! Country: Soviet Union
Number Rings box art

Number Rings

5.41

Commit presence to key areas and fight for influence where it matters.

Year1976 Players2-4 Time?-? Weight1.6 Age10+
Abstract Strategy Children's Game Dice Area Majority / Influence Dice Rolling Set Collection Traditional Games: Shut the Box
Wordquest box art

Wordquest

5.57

Make decisions quickly while the game unfolds in real time.

Year2009 Players2-4 Time?-? Weight1 Age8+
Abstract Strategy Real-time Word Game Pattern Recognition Components: 14 x 14 Grids Game: Wordquest! (Goliath B.V.)
Kaleva Of The Finnish Forests box art

Kaleva Of The Finnish Forests

5.36

Move pieces across a map while planning position and timing.

Year2015 Players2 Time?-? Weight1.5 Age10+
Abstract Strategy Card Game Fighting Grid Movement Country: Finland Folk Tales & Fairy Tales: Kalevala
Barbacan box art

Barbacan

5.53

Move forces between areas to control positions and pressure rivals.

Year1973 Players2-6 Time?-? Weight1.25 Age8+
Abstract Strategy Medieval Area Movement Components: Wooden pieces & boards Magazine: Spielbox
Worker Placement box art

Worker Placement

5.43

Place workers to claim actions and turn resources into plans.

Year2014 Players2-5 Time?-? Weight2.1 Age10+
Abstract Strategy Economic Auction/Bidding Hand Management Open Drafting Crowdfunding: Kickstarter Misc: Self-Referential Games
Combots box art

Combots

5.53

Maneuver forces across tactical or historical battle maps.

Year1983 Players2 Time?-? Weight2 Age12+
Fighting Miniatures Science Fiction Dice Rolling Grid Movement Hexagon Grid Players: Two Player Only Games
Combat box art

Combat

5.46

Move pieces across a map while planning position and timing.

Year1963 Players2 Time?-? Weight1.17 Age7+
Abstract Strategy Movies / TV / Radio theme Wargame Acting Point to Point Movement Players: Two Player Only Games
Samurai Jack: Back To The Past box art

Samurai Jack: Back To The Past

5.88

Coordinate with teammates to solve the game's shared challenge.

Year2018 Players2-5 Time45-60 Weight1.8 Age13+
Movies / TV / Radio theme Mythology Science Fiction Cooperative Game Hand Management Modular Board Components: Miniatures Theme: Samurai
Quadtria box art

Quadtria

5.62

Build patterns from chosen pieces to unlock scoring opportunities.

Year2000 Players2 Time?-? Weight1.6 Age8+
Abstract Strategy Pattern Building Point to Point Movement Components: Wooden pieces & boards Players: Two Player Only Games
Barricade box art

Barricade

5.39
Year1974 Players2 Time?-? Weight1 Age?+
Abstract Strategy Players: Two Player Only Games Traditional Games: Halma
Dr. Gomb box art

Dr. Gomb

5.50

Remember hidden information and use recall to make better choices.

Year2016 Players1-5 Time?-? Weight1.5 Age8+
Abstract Strategy Card Game Hand Management Memory Set Collection
The Way box art

The Way

5.37

Place tiles carefully to build spatial scoring patterns.

Year1994 Players2 Time?-? Weight1.3 Age8+
Abstract Strategy Print & Play Tile Placement Components: 5 x 5 Grids Players: Two Player Only Games
Jumpin box art

Jumpin

5.50

Move pieces across a map while planning position and timing.

Year1964 Players2 Time?-? Weight1.59 Age8+
Abstract Strategy Grid Movement Category: Combinatorial Digital Implementations: TableTop Simulator Modâ?¦
Ovo box art

Ovo

5.53

Remember hidden information and use recall to make better choices.

Year2013 Players2-4 Time?-? Weight1.5 Age8+
Abstract Strategy Memory Memory