allboardgames.com
Final Fantasy Ix Tetra Master Card Game box art
2001 Ranked #21,804

Final Fantasy Ix Tetra Master Card Game

Build patterns from chosen pieces to unlock scoring opportunities.

Abstract Abstract Strategy Card Game Pattern Building Tile Placement

Players

2

Play time

Not listed

Age

10+

Complexity

1.4/5

Rating

5.57

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A "real" card game rendition of a virtual card game which existed inside the Final Fantasy IX video game. A few modifications were made to adjust to the lack of a computer.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A "real" card game rendition of a virtual card game which existed inside the Final Fantasy IX video game. A few modifications were made to adjust to the lack of a computer. Players play on a 4x4 grid (play mat provided), with some spaces randomly blocked out during set-up by special extra cards. Each card has a set of arrows, and a set of attributes. The arrows point at one of the adjacent cards in the grid (four sides and four diagonals) An arrow may be present or not, each card has a unique combination of arrows. The attributes are: an attack value, whether the attack is physical or magical, and two defense values: one physical, and one magical. There are a few other special cards. Cards are played from a hand onto the game grid, and marked with a chip indicating the player. If the new card has an arrow pointing at an existing card, and that card has no arrow pointing back, the other card changes owners. If opposing arrows occur, then the cards 'battle' using their attributes. Combat is resolved by comparing the attributes, looking up the value in a table, and then rolling the indicated percentile. Winning a combat can create a chain reaction of ownership changes, based on the card arrows. To my knowledge, the game was only published in Germany.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20 min
Age
10+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Shaun M. Thomas

Publishers

1
Dino Entertainment

Linked items

No published linked games yet.