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Final Fantasy Ix Tetra Master Card Game box art

Final Fantasy Ix Tetra Master Card Game

Players

2

Time

?-?

Age

10+

Weight

1.4

Rating

5.57

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Final Fantasy IX Tetra Master Card Game has a moderate level of direct confrontation, with battles and competitive actions impacting opponents. It also offers a good amount of strategic depth, allowing players to indirectly affect others through resource denial and strategic positioning. The game requires frequent attention to other players' strategies and turns. However, it does not emphasize cooperation as much, with less emphasis on working together to achieve goals. Overall, the game has a solid interaction score of 7.35.

Replay value

The Final Fantasy IX Tetra Master Card Game has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement in tactics and strategies. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, it has a strong replayability score of 7.89.

Luck profile

The Final Fantasy IX Tetra Master Card Game has a moderate influence of luck. While random elements like card draws play a notable role in determining the game outcome, players also have the ability to mitigate luck through strategic decisions. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in a board game.

Overview

A "real" card game rendition of a virtual card game which existed inside the Final Fantasy IX video game. A few modifications were made to adjust to the lack of a computer. Players play on a 4x4 grid (play mat provided), with some spaces randomly blocked out during set-up by special extra cards. Each card has a set of arrows, and a set of attributes. The arrows point at one of the adjacent cards in the grid (four sides and four diagonals) An arrow may be present or not, each card has a unique combination of arrows. The attributes are: an attack value, whether the attack is physical or magical, and two defense values: one physical, and one magical. There are a few other special cards. Cards are played from a hand onto the game grid, and marked with a chip indicating the player. If the new card has an arrow pointing at an existing card, and that card has no arrow pointing back, the other card changes owners. If opposing arrows occur, then the cards 'battle' using their attributes. Combat is resolved by comparing the attributes, looking up the value in a table, and then rolling the indicated percentile. Winning a combat can create a chain reaction of ownership changes, based on the card arrows. To my knowledge, the game was only published in Germany.

Media

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Editions

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Credits

Designers

1
Shaun M. Thomas

Publishers

1
Dino Entertainment