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Xenofera box art
2017 Ranked #12,729

Xenofera

Strategic collection game has expeditions recruit crews, build cages, capture alien creatures, and complete hidden sets for points. Sabotage and rival competition make the most appealing specimens difficult to secure.

Card Game Science Fiction Set Collection Take That

Players

2-5

Play time

Not listed

Age

14+

Complexity

2.5/5

Rating

7.22

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the designer: Xenofera is a strategic card game where players compete to build the most valuable collection of xenofera, alien creatures, from across the galaxy. The game supports 2 -5 players with a play time of 30-75 mins or roughly 15 mins per player.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the designer: Xenofera is a strategic card game where players compete to build the most valuable collection of xenofera, alien creatures, from across the galaxy. The game supports 2 -5 players with a play time of 30-75 mins or roughly 15 mins per player. Background: Once a decade, the Royal Society of Xenofera Huntsmen sponsors a Galactic hunt. It's members compete to assemble the most magnificent collections of xenofera, alien creatures, from around the galaxy. Points are awarded based on the appeal of the creatures in their collection. You have been hired by one of the members to lead their expedition. They have supplied you with a ship, but you will need to recruit your own crew, build cages, and finally capture creatures. The more appealing the better, though they have requested you obtain a certain collection that the member thinks will give them an advantage in the hunt. To win, you will need to compete with other huntsmen for crew members and creatures. And no leader is above sabotaging other expeditions to win. So you will need to be vigilant and cunning if you are to capture the best collection and become the greatest hunter in the galaxy. Objective: To win you will need to create the highest scoring collection of creatures. Scores are based on Reward system: Points are earned per creature, with each creature having a unique value. Points are also earned by completing specific collections of creatures. Each player will have their own, hidden, collection(s) that they are attempting to complete. Points are lost when collections are not completed. Points can also be lost when a player has certain crew members in their crew at the end of the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
60 min
Age
14+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Liz Gattra

Artists

1
Jeff Porter

Publishers

1
Puff Duck Games

Linked items

No published linked games yet.