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Wunderland box art

Wunderland

Players

2-4

Time

40-60

Age

8+

Weight

1.58

Rating

6.11

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.

Replay value

Wunderland has a high replayability score due to its high variability gameboard, strategic depth, and adaptability to different player counts. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

The final luck score for Wunderland is 6.67, indicating a balanced mix of luck and strategy. The game has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The overall luck dependence is also moderate, with a balanced mix of luck and player strategy influencing the game outcome. Wunderland offers a good balance between luck and strategy, providing players with opportunities to make strategic decisions while still incorporating an element of chance.

Overview

Miniatur Wunderland is a theme park of sorts in Hamburg, Germany, with miniature reproductions of different parts of the world, including Austria, the U.S., Scandinavia, Switzerland, and of course Hamburg itself. The miniatures cover more than 1,300 square meters, with more than 13,000 meters of railroad track crisscrossing the area and 930 trains riding those rails each day. The board game Wunderland allows players to travel through these miniature landscapes, from Scandinavia to the U.S., from the coast to the high mountains, with the goal of reaching predetermined destinations and collecting postcards. Players travel with their game pieces to different locations on the board, and once these pieces are at all the locations on a destination card, that player earns the points specified. Each area also has a location where a player can collect postcards, for which he'll receive points at the end of the game. Whoever has the most points wins!

Category

1

Type

1

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Dirk Hillebrecht

Artists

1
Jarek Noco?

Publishers

1
Pegasus Spiele