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Memory: The Board Game box art

Memory: The Board Game

Players

2-4

Time

30-50

Age

7+

Weight

1

Rating

6.22

Fit

Teach 2.4

Teaching signal

Replay 3.7

High replayability

Interaction 1.3

Low interaction

Scaling 4.6

Scales well

Strategy 3.9

Deep strategy

Control 4.3

More strategic control

Table feel

Low to Moderate Interaction

Replay value

Memory: The Board Game has a good level of variability in its gameboard, allowing for different experiences each time it is played. The availability of expansions adds some new content and gameplay elements, enhancing the replay value. The game also offers strategic depth, allowing players to improve their strategies over time. The player interaction score is fixed at 1.3. The game scales well with different numbers of players without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a decent balance between ease of learning and depth. Overall, Memory: The Board Game has a solid replayability score of 7.4.

Luck profile

Memory: The Board Game has a high strategic mitigation and low luck dependence. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, Memory: The Board Game is a game that relies more on player decisions and strategy rather than luck.

Overview

Memory: The Board Game features the familiar Memory gameplay, with players turning over two tiles on their turn and collecting those tiles if they match (and returning them face-down otherwise), but in this game collecting the most pairs does not guarantee victory! No, the tiles are laid out on a game board that features a multicolored background — green for forests, blue for lakes, etc. — and after you collect tiles, you can choose to return tiles face-up to the board if the background color of the tile matches the color of the spaces being covered. When you do this, you score 1-4 points based on how many tiles you return; these points are represented by tree segments, with the 4-point tree segment being taller than four 1-point segments. When the last pair of tiles is removed from the board, players compare the height of their trees, and whoever has the tallest tree wins.

Mechanism

1

Type

1

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Editions

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Credits

Designers

2
Michael Kiesling Wolfgang Kramer

Publishers

1
Ravensburger

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