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Bonbons box art

Bonbons

Players

2-6

Time

10-20

Age

7+

Weight

1.14

Rating

5.98

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Bonbons has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not require much cooperation among players.

Replay value

Bonbons has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

Bonbons has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a significant impact on the game outcome, but players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions playing a major role in determining the outcome.

Overview

Bonbons ("candies" in French) is a memory game with a little twist. Eight types of candies, each in four colors, are hidden in the central 6x6 field, along with four special tiles: three money tiles and one empty package. All tiles in the center of the table are square. Each player receives four round tiles at random from a set of 32 that match the candy and color options on the square tiles. On your turn, you turn over one of your round tiles and a square tile. If they match in both candy and color, both tiles stay face up and you take another turn; if not, you turn both tiles face down again. The little twist is that on your turn you can rob candies from your opponents. If you turn over a square tile along with a matching round tile in an opponent's possession, you get to keep that face-up round tile and give the opponent one of your face-down round tiles in exchange. Sweet! In addition, if you reveal the empty package, leave that tile face up and add another round tile to the ones you already have; now you must reveal five tiles instead of four. If you turn over a money tile at the start of your turn, then turn over the other two money tiles, you remove them from play and place them on one of your round tiles, which now counts as being face-up. The first player to turn all of his round tiles face up wins.

Editions

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Credits

Designers

1
Marc André

Artists

1
Mathieu Leyssenne

Publishers

1
GameWorks SàRL

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