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Purrrlock Holmes: Furriarty's Trail box art

Purrrlock Holmes: Furriarty's Trail

Players

2-5

Time

20-30

Age

10+

Weight

1.58

Rating

6.51

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

The game has a high degree of variability in its gameboard, expansions add new content and gameplay elements, offers deep strategic possibilities, has moderate player interaction, scales well with different player counts, and is moderately easy to learn. Overall, it has a good replayability score.

Luck profile

The final luck score for Purrrlock Holmes: Furriarty's Trail is 5.33. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Furriarty is terrorizing London, and it's up to Purrrlock Holmes to stop him before he completes his plans and escapes! However, Purrrlock cannot do it alone and you, as a newly inducted Inspector at Scotland Pound, must help bust members of Furriarty's gang in order to help Purrrlock get closer to the bewhiskered baddie that's been bullying all of Baker Street. In more detail, each player in Purrrlock Holmes: Furriarty's Trail draws a hidden suspect card. Players take turns making guesses using a "clock" mechanism about their unknown suspect’s identity. The other players (who can see every suspect but their own) will tell you whether you've got a lead on your suspect; if not, it's a dead-end. Figure out enough leads to deduce the suspect's identity, and you get to snag a clue that leads to Furriarty. Each clue is labeled with a variable number of victory points. Every round, Furriarty pads his way closer to escape, putting tension on the players to guess — quickly! — to solve the case. If you can deduce enough suspects and collect enough paw print tokens, you may be able to overtake Furriarty before he scrams. Get ready, Inspector, as the game is officially afoot — or a-paw, if you will... Components: 60 Clue cards 5 Player boards 5 Card stands 18 Paw Print tokens 2 Furriarty/Award tokens 1 Rulebook

Editions

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Credits

Designers

1
Stephen Sauer

Artists

1
Jacqui Davis

Publishers

2
Asmodee IDW Games

Linked items

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