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10 Days In The Americas box art
2010 Ranked #4,811

10 Days In The Americas

A route-building travel game where players exchange destination and transport tiles to create a connected ten-day journey. Each replacement must preserve a workable itinerary, so players race to link countries by land, air, or sea.

Family Games Educational Travel Connections Hand Management

Players

2-4

Play time

20-30 min

Age

10+

Complexity

1.38/5

Rating

6.65

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Unpredictable Game of Making Connections Gather your sunglasses, snowshoes and mosquito spray - it’s time to travel to new destinations with the 10 Days Series - the Americas!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Unpredictable Game of Making Connections Gather your sunglasses, snowshoes and mosquito spray - it’s time to travel to new destinations with the 10 Days Series - the Americas! Players use destination and transportation tiles to chart a course through North, Central and South America and the Caribbean - touring by airplane, cruise ship or on foot. With a little luck and clever planning, you just might outmaneuver your fellow travelers and be the first to make connections for a complete ten day journey! Gameplay Players begin by filling their tile holders, drawing and placing tiles into 10 spaces. Each space is a day of a player's trip. Each tile shows a country, a plane, or a ship. Tiles are drawn and placed one at a time, and cannot be moved once placed. Once all players' holders are full, a face-down draw pile is made of the remaining tiles, as well as three face-up discard piles. On his or her turn, a player either takes a face-down tile from the draw pile, or a face-up tile from the top of a discard pile. He or she then decides whether to exchange the new tile with an old one. The tile not being kept is then discarded. Players are attempting to have all 10 days of their trip connect, either by foot, by plane, or by ship. To connect by foot, countries must be adjacent or connected. To connect by plane, a plane of a certain color must be placed between two countries of the same color. To connect by ship, the ship must be placed between countries adjacent to that ocean/sea (or one ship can connect to another). The first person to build a fully connected trip wins. Contains: 40 destination tiles 23 transportation tiles 8 tile holders Map game board Rules

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
20–30 min
Age
10+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

2
Alan R. Moon Aaron Weissblum

Artists

2
John Kovalic Cathleen Quinn-Kinney

Publishers

1
Out of the Box Publishing

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