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10 Days In Europe box art
Rich game profile

10 Days In Europe

"There is much to be discovered in Europe! Many roads lead to success in this exciting travel game - you just have to find the right one. Exchange your cards cleverly and find your way through Europe quickly to win. Ten cards must show continuous travel either by land, sea or air...

Players

2-4

Time

20-30

Age

10+

Weight

1.34

Rating

6.60

Should this hit the table?

Quick read before the metadata.

The game has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is less emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is less emphasis on cooperation.

Replay value

The game 10 Days in Europe has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows room for players to improve their strategy over time, providing deeper strategic possibilities. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

The final luck score for 10 Days in Europe is 7.67 out of 10, indicating a low influence of luck. The game relies more on player decisions and strategy rather than random elements. Strategic decisions and planning have a substantial ability to mitigate randomness, allowing players to have a significant influence on the game outcome. Overall, luck plays a minor role in determining the outcome of the game.

Overview

What ABG knows about this game

"There is much to be discovered in Europe! Many roads lead to success in this exciting travel game - you just have to find the right one. Exchange your cards cleverly and find your way through Europe quickly to win. Ten cards must show continuous travel either by land, sea or air." Europa Tour (copyright 2002) is possibly the first in the 10 Days in series while 10 Days in Europe is the third installment in the 10 Days in series. Gameplay All players pick tiles up one at a time, examining them and placing them onto any empty spot on their tile holders. Then, in turn, each player draws one tile and may replace one of their lined-up tiles with it. (Tiles may not be rearranged.) Tiles are drawn from one of the face-up discard piles or a face-down pile. The drawn card or replaced card is then discarded into one of the face-up piles. The first person to have all ten tiles satisfy the travel connection requirements wins. Connection requirements: By Foot If a country is next to or connected to another country on the map, their tiles may be placed side-by-side By Air Any two countries of the same color may be connected by an airplane of that color (its tile in between them) By Ship If two countries can be linked by ship a ship can connect them (a ship tile placed between them) Contents: 60/7 cardboard tiles - 40/8 country tiles, 9/10 ship tiles and 5 pairs of plane tiles (in 5 colours) 4 trip planners (tile holders) 1 game board showing a map of Europe, each country depicted in one of 5 colors Differences between Europa Tour and 10 Days in Europe Europa Tour has 5 face-up discard piles, a board with 40 countries, 40 country tiles and 10 identical ship tiles. A ship can connect 2 countries joined by a dashed line. 10 Days in Europe has 3 face-up discard piles, a board with 42 countries, 48 country tiles (6 duplicates), 4 Atlantic, 3 Mediterranean and 2 Baltic ship tiles. If a sea or ocean borders two countries, a ship can connect them.

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Credits

People and publishers

Designers

2
Alan R. Moon Aaron Weissblum

Artists

4
Jacqui Davis John Kovalic Max Winter Osterhaus Cathleen Quinn-Kinney

Publishers

1
Schmidt Spiele

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