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When Dragons Fight box art
2001 Ranked #18,604

When Dragons Fight

This operational wargame has Chinese forces invade Taiwan and seize population centers before a fifteen-day deadline. Taiwanese defenders win by denying those points or capturing landing beaches, making coastal defense crucial.

Wargames Wargame Hexagon Grid Simulation Magazine: Command

Players

2

Play time

Not listed

Age

12+

Complexity

3.17/5

Rating

6.55

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

When Dragons Fight is an operational level game on the hypothetical invasion of Taiwan by the Peoples Republic of China (PRC) circa 2003-2004.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

When Dragons Fight is an operational level game on the hypothetical invasion of Taiwan by the Peoples Republic of China (PRC) circa 2003-2004. The simulation is based on the premise that the PRC opens with a massive missile attack and is able to use their economic and military leverage to keep America out of the conflict. With no foreign power intervening, the PRC must conquer the island within 15 days or the Republic of China (ROC) wins. The war itself is conventional and fast-paced. The game is of low-to-intermediate complexity. The system covers a wide spectrum of modern operational warfare, including rules for amphibious landings, air mobility, and land and air combat. Victory is determined for the PRC by seizing a significant portion of the island's population centers, which would render Taiwan's continued existence as an independent country economically and strategically impossible. The Taiwanese win through denial of Communist Victory Points or the capture of the landing beaches. Units portrayed are mainly brigades and divisions, ranging from about 5000-10,000 men, and some 50-250 armored fighting vehicles in the mechanized units. The game map covers the entire island of Formosa (also known as Taiwan) with terrain types limited to clear, beach, mountain, cities & large towns, rivers and highways. Originally published in Command magazine #54 (2001) Game scale: hex scale = 11 km per hex side to side time = one day per game turn strength = regiment/brigade/division sized units

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
180 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

1
Ty Bomba

Artists

1
Larry Hoffman

Publishers

1
XTR Corp

Linked items

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