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This War Without An Enemy box art
2020 Ranked #6,405

This War Without An Enemy

This card-driven block wargame has Royalist and Parliamentarian forces fight for control by capturing opposing cities during the English Civil War. Yearly decks, regional recruitment, and distinct siege and battle systems make each campaign evolve with the conflict.

Wargames Civil War Pike and Shot Area Movement Campaign / Battle Card Driven

Players

2

Play time

60-240 min

Age

12+

Complexity

3.78/5

Rating

7.68

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Description from the publisher: "This War Without an Enemy" is a 2-player strategic block wargame, funding for which will be launched on Kickstarter on 21st January 2020.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: "This War Without an Enemy" is a 2-player strategic block wargame, funding for which will be launched on Kickstarter on 21st January 2020. The game centres on the First English Civil War, when the Royalist forces fighting for King Charles I were opposed by the English Parliamentarian troops and their Scottish allies, the Covenanters, in a struggle for political, economic and religious control of England. The game engine will be familiar to anyone who has played a card-driven block wargame, but it adds a number of innovations in order to faithfully simulate both the warfare of the mid-17th century and the unique nature of this conflict that engulfed not only England but also Scotland and Ireland. The game features individual cards deck for each side, two thirds of which contain events. The card decks are adjusted from year to year to reflect the historical progression of the war. The regional nature of much of the conflict is recreated using a system of Leader and Regional blocks as well as rules for regionally-based recruitment. The usual block game mechanics for field battles have been modified with special rules for artillery, cavalry and infantry, while a completely new system has been designed for storming and sieges. The object of the game is to acquire Victory Points through the capture of cities held by the opponent. In addition, the Parliamentarians can move closer to victory by capturing the King, represented by his own block. Five scenarios are included: The Full War: up to 26 turns. The Early War: an introductory scenario of 8 turns. The Mid-to-Late War: up to 18 turns. The Mid War: an introductory scenario of 6 turns. Prelude to War: up to 27 turns.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
60–240 min
Age
12+
Complexity
3.8/5
Credits and catalog connections

Credits

Designers

1
Scott H. Moore

Artists

1
Nicolas Roblin

Publishers

1
Nuts! Publishing

Linked items

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