Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Hammer of the Scots brings the rebellion of the Braveheart, William Wallace, to life. As the English player, you seek to pacify Scotland by controlling all the important noble lords.
Core mechanisms
Key systems that shape the decisions players make.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Read the full game description
Hammer of the Scots brings the rebellion of the Braveheart, William Wallace, to life. As the English player, you seek to pacify Scotland by controlling all the important noble lords. The Scottish player also seeks the allegiance of nobles to support a difficult struggle for freedom. Hammer of the Scots will give you many hours of entertainment and insight into this fascinating period in history. Highlights Map board: Full-color (22" x 25") mapboard of Scotland and Northern England with heraldry of the important noble families. Wooden Blocks (24mm): 56 Hardwood counters including leaders, nobles, archers, knights, and infantry. 25 Event Cards Detailed Game Rules Two Scenarios: A campaign game plus two scenarios: Braveheart and The Bruce. Playable History: The rulebook is 8 pages. Games last from 2-4 hours.