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Freedom! box art
2020 Ranked #5,160

Freedom!

This asymmetric siege game has one side capture a rebel city while defenders hold out until the invaders lose resolve. Card-driven actions and morale create pressure between a rapid assault and prolonged resistance.

Wargames Wargame Post-Napoleonic Area Majority / Influence Area Movement

Players

2

Play time

90-120 min

Age

12+

Complexity

2.82/5

Rating

7.75

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Freedom! is a siege game, a test of will, endurance and tactics between the besieged freedom fighters and the besieging imperial forces, who have come to crush the rebellion.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Freedom! is a siege game, a test of will, endurance and tactics between the besieged freedom fighters and the besieging imperial forces, who have come to crush the rebellion. This universal contest is presented through a dramatic history of the siege of a Greek Holy City (Messolonghi) by Ottoman forces during the Greek War of Independence. The battle takes place in two maps: one showing the actual city and the forces involved in the siege, and one with the surrounding areas, highlighting the support that each of them provides to both players. This game features asymmetrical play. The goal of the invading forces is to manage to get inside the city before the end of the game or force the citizens to abandon the cause by dropping their morale to zero. The defenders, on the other hand, try to withstand the siege and protect the city long enough for the invaders to abandon their attempt either by deciding to leave on their own or by having their morale dropped to zero. The actions of the players are driven by the cards in their hands, which highlight actual events and personalities of that time, while the combat is dice-driven to allow for quick and exciting game-play.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
90–120 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Vangelis Bagiartakis

Artists

1
Bartek J?drzejewski

Publishers

1
PHALANX

Linked items

No published linked games yet.