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Hellenes: Campaigns Of The Peloponnesian War box art

Hellenes: Campaigns Of The Peloponnesian War

Players

2

Time

?-?

Age

12+

Weight

3

Rating

7.42

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Hellenes: Campaigns of the Peloponnesian War has a strong replayability score of 7.9.

Luck profile

The final luck score for Hellenes: Campaigns of the Peloponnesian War is 7.333, indicating a moderate influence of luck in the game. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Hellenes: Campaigns of the Peloponnesian War (GMT Games) is 2 player game on the Peloponnesian War of the Greek classical age designed by Craig Besinque (EuroFront series). Based on a variant of the Hammer of the Scots/Liberty system, Hellenes features good historical flavor, fast play, and lots of options for both players. One player plays Sparta, the dominant land power of the era; the other plays Athens, the dominant sea power. Each side also seeks the allegiance of minor Greek city-states and barbarian tribes: some that persevere and others that come and go. Revolts, sieges, leaders, wintering, and civic discord all play important roles. The object of the game is to erode enemy prestige to the point of Surrender by capturing cities, winning battles, and devastating enemy territory with raids. Walled cities are very strong in defense, leaving Siege as a common method of reduction. But if a Siege is broken by a relieving force, the lost battle reduces the besieger's prestige! The map depicts Ancient Greece in the Aegean area, including the Peloponnese, continental Greece, Macedonia, Thrace and Ionia. A separate area on the map contains Sicily. Units include fleets, cavalry, archers, infantry and hoplites. Cards drive military actions and special events. Each card has both an Action value and an Event, and can be played for either purpose but not both. Actions include unit buildup, adding new units and group movement. Events include leader change, plague, barbarian uprisings, revolts, civil unrest, etc. Hellenes includes 4 scenarios: The 431 BC Campaign (10 turns), The Sicily Campaign (5 turns), The 415 BC Campaign (12 turns), and The 413 BC Campaign (10 turns). Each one plays in about 3-6 hours. Designer: Craig Besinque Developer: Joel Toppen

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