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Storm Over Madrid 1936: "miracle Of November" box art
2020 Ranked #12,647

Storm Over Madrid 1936: "miracle Of November"

Area-impulse siege wargame has Nationalist and Republican forces contest Madrid through a long asymmetric battle. Morale, support, defensive fire, and costly attacks require careful plans across scenarios or the full campaign.

Wargames Civil War Wargame Area Movement Area-Impulse

Players

2

Play time

60-240 min

Age

?+

Complexity

2.86/5

Rating

7.19

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

"Storm Over Madrid 1936: Miracle of November" simulates the fighting that took place during the attempt to capture of Madrid, that lasted between October 1936 and January 1937 during the course of the Spanish Civil War. A long and bloody siege affair.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Storm Over Madrid 1936: Miracle of November" simulates the fighting that took place during the attempt to capture of Madrid, that lasted between October 1936 and January 1937 during the course of the Spanish Civil War. A long and bloody siege affair. "Storm Over Madrid" uses a modified version of the well-known area-impulse wargame system. The modifications to the original system are many and carefully considered. Besides a new morale points system that highlights the intrinsic febrility of the Republican side, support points that oblige players to plan ahead and event chits, our combat system has several new concepts: defensive fire and counter-attacks, automatic losses depending on the intensity of the battle... Attacks are never free and the actual decision to attack must be thought through carefully. One game turn represents a week and the game runs from 9 October 1936 to 21 January 1937 (15 turns). 2 short scenarios and a campaign game allow you to play the battle from start to finish, with each scenario requiring a different style of play. Units are for the most part battalion strength. The Nationalists have the (Spanish) Legion and Moroccan troops, while on the Republican side there are anarchists, communists and the International Brigades. An interesting 2 player wargame, one that is fun to play and historically correct. It’s a game that allows you to understand the ins and outs of this asymmetric siege by revisiting a game system that has already proved its worth. -description from designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1
Play time
60–240 min
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

2
Angel Ballesteros François-Xavier Euzet

Artists

2
David Prieto Olivier Revenu

Publishers

2
Battles Magazine Headquarter Games

Linked items

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