ABG All Board Games
The Greek Civil War, 1947-49 box art

The Greek Civil War, 1947-49

Players

2

Time

120-240

Age

?+

Weight

3

Rating

6.52

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Greek Civil War, 1947-49 has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

The Greek Civil War, 1947-49 has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. Although it may take some time to learn, the depth it offers makes it worth the effort. Overall, the game provides a fresh and engaging experience with a high replayability factor.

Luck profile

The Greek Civil War, 1947-49 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Greek Civil War, 1947-49 is a game for two players simulating the 1947-49 conflict between the government of Greece and the DSE (Dimokratikos Stratos Elladas, or “Greek Democratic Army”), the fighting organization controlled by the Greek Communist Party. During the game, the DSE Player tries to erode the power of the Greek authorities and replace their governing structures with his own, while the Government player tries to contain this threat to civil society with civilian police and the servicemen and reservists of the Greek National Army (GNA). Central to play of the game is the Political Index (PI). Both players maintain each maintain their own PI during the game. A player’s PI is a quantification of the level of support or commitment the Greek “man in the taverna” is willing to give him (as opposed to other political movements or methods) as an agent of social change – or guarantor of security. For the Government player, his PI is also a measure of the stability of the political regime. PIs are measured in Political Points (PP) and recorded on the Record Track. PIs change constantly during the course of the game depending on events and who controls various territory. The highest level is 99, and the lowest is 0. If either player's PI reaches 0 at any point in the game, he is deemed to have reached the point of political collapse for his side, and the game ends. The game map shows mainland Greece, divided into Regions, and parts of the adjoining countries to the north (Albania, Yugoslavia, Bulgaria). Components: One 22" x 34" map & 280 counters Published with Modern War #11 (March 2014).

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Brian Train

Artists

1
Joe Youst

Publishers

2
Decision Games (I) Kokusai-Tsushin Co., Ltd. (?????)

Linked items

No linked items imported yet.