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Vietnam 1965-1975 box art
Rich game profile

Vietnam 1965-1975

This simulation game re-creates one of the longest, most complex, and least understood conflicts in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, ai...

Players

2

Time

?-?

Age

12+

Weight

4.31

Rating

7.48

Should this hit the table?

Quick read before the metadata.

Moderate interaction with a good balance between direct confrontation and strategic depth.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate interaction with a good balance between direct confrontation and strategic depth.

Replay value

The game offers a high level of variability, strategic depth, and adaptability to different player counts. While it may take some time to learn, the replayability value is strong.

Luck profile

The final luck score for Vietnam 1965-1975 is 7.67, indicating a moderate influence of luck in the game. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

This simulation game re-creates one of the longest, most complex, and least understood conflicts in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, air mobility, riverines, brigade-level formations, limited intelligence and auxiliary units in each scenario. The scenarios start out small with Operation Starlite, and slowly build in complexity, introducing more rules, until the entire Campaign Scenario which covers the entire war from 1965 to 1975 and introduces South Vietnamese politics, morale and commitment, strategic bombing, reinforcements, and pacification. Unit counters are Battalion and Regiment size.

Media

Images and visual references

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Nick Karp

Artists

2
Ted Koller James Talbot

Publishers

1
Victory Games (I)

Linked items

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