ABG All Board Games
Vietnam: 1965-1975 (2nd Edition) box art

Vietnam: 1965-1975 (2nd Edition)

Players

2

Time

?-?

Age

12+

Weight

4.63

Rating

8.79

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

The game offers a high level of variability in each playthrough with a diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The strategic depth allows players to continuously improve their strategies, while the player interaction score ensures engaging gameplay. The game scales well with different numbers of players without compromising its appeal or balance. Although it may take some time to learn, the depth it offers makes it worth the effort. Overall, Vietnam: 1965-1975 (2nd edition) has a strong replayability score of 7.8.

Luck profile

The final luck score for Vietnam: 1965-1975 (2nd edition) is 6, indicating a balanced mix of luck and strategy. The game outcome is influenced by both random elements and player decisions. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role in the game. Overall, the game strikes a good balance between luck and strategy, providing an engaging and challenging experience.

Overview

"Vietnam: 1965-1975" re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario." That's the blurb from the back of the original Victory Games edition of the game. There are several small scenarios and a couple of campaign games. Each year is divided into four seasons (Spring, Summer, Fall, and Winter), and each season has two turns (so, roughly 6 weeks per turn). The map scale is roughly 6 miles per hex and units are, generally, battalions or regiments. During the operational phase, players take turns (who gets to operate is determined by the NLF player) conducting operations with their units to destroy the enemy, clear the roads, take towns and cities, or just reposition units. In the Campaign Game, during Seasonal Interphases, each player decides whether and how many additional units and/or resources to bring in to the fight. The game features hidden VC units, airmobility, riverines, national morale, pacification, ARVN effectiveness, and many other nuances that allow the player to grasp the some of the experience of what it might have been like to conduct the war in Vietnam. An updated reimplementation of the Victory Games' classic. This edition changes some of the rules as well as clarifications. Components are also upgraded from the original printing. See developers' word. COMPONENTS 3 22"x34" maps (approx. 66"x40") Rulebook Playbook 2 11"x17" Seasonal Interphase (Population Control Reference, Strategic Bombing, Blockade and Morale Chart/Sheet) 2 11"x17" Operations Player Aid Card (General Operations, Search & Destroy, Security and Bombardement flowcharts) 2 CRT/TEC player aid cards 1 Sequence of Play card US, SVN, and NLF Record Sheets (3) Population Control Record Sheet Allied and NLF Holding Boxes (2) 4 sheets 9/16" counters 2 sheets 1/2" counters (description from publisher's website and BGG user's comment)

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Linked items

No linked items imported yet.