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In Country: Vietnam 1965-1975 box art
2013 Ranked #12,957

In Country: Vietnam 1965-1975

Strategic Vietnam War wargame has Communist and Allied commanders contest critical campaigns across conventional and unconventional operations. Scenario choices highlight pivotal offensives, where neglecting irregular warfare can undermine battlefield success.

Wargames Vietnam War Wargame Hexagon Grid Continents: Asia

Players

2

Play time

Not listed

Age

12+

Complexity

3.45/5

Rating

7.15

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

In Country: Vietnam 1965-75 is a simulation of several critical campaigns of the Vietnam War, 1965-75. This is a two-player game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Country: Vietnam 1965-75 is a simulation of several critical campaigns of the Vietnam War, 1965-75. This is a two-player game. One player controls the Communists, the other the Allied Forces. The game has several scenarios (1965, 1967, 1968, 1970, 1972.) Each simulates a period of intense conventional warfare in which a critical decision might have been reached. It was during the periods of major offensives operations that there was the possibility to have altered the outcome of the Vietnam War. While the main emphasis of the game is on the conventional operations, unconventional war also has its place in the game; woe unto the player who ignores it! The game map shows the Republic of Vietnam, Cambodia and the adjoining regions of Laos and North Vietnam, as they were in 1965 to 1975. The game includes 560 pieces to simulate the entire war. Components: Two 22" x 34" maps & 560 counters

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1
Age
12+
Complexity
3.5/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

1
Larry Hoffman

Publishers

1
Decision Games (I)

Linked items

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