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Medfront: War In North Africa 1940-43 box art

Medfront: War In North Africa 1940-43

Players

2

Time

?-?

Age

12+

Weight

3.08

Rating

6.34

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation with battles and competitive actions having immediate impact on opponents. There is also a good amount of strategic depth in confrontation through resource denial, market manipulation, and strategic positioning. Players need to be constantly aware of and react to each other's strategies and turns. However, the game does not emphasize cooperation as much. Overall, the game has a strong interaction score.

Replay value

The game offers a high level of variability with a diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing replay value. The strategic depth allows for continuous improvement of strategies, keeping the game engaging over time. The player interaction score is moderate, providing some level of interaction between players. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Medfront: War in North Africa 1940-43 has a strong replayability score of 7.8.

Luck profile

Medfront: War in North Africa 1940-43 has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Medfront strikes a good balance between luck and strategy, providing an engaging and challenging gameplay experience.

Overview

MedFront details the conflict between the Allies and Germany during WWII from 1940-43, as well as the Spanish Civil War from 1936-39. Players have to contend with production, supply, command control and the weather to break the other side's lines and achieve victory. The game comes with a fantastic detailed map of Spain and North Africa printed on card and many wooden blocks for the units. This is just one portion of the complete EuroFront series, which covers the entire European conflict of WWII. This title uses Columbia Games Block system. While there are variations in the rule sets, all of their games are based on the block system. Basically this means that rather than using the traditional counters to represent units on the map the game uses wooden blocks that stand upright with unit details only shown on one side. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is or its current strength. Second, having the blocks stand on end allows the possibility of rotating a block so the current strength is the top number. Although most war games have some type of mechanism that lets units take steps in their overall strength, counters normally have at most two steps because they only have two sides. Blocks, however, have four so you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding complex layers of bookkeeping, allowing interesting and relatively short sessions of play. WestFront II: The War in Europe 1943-45 – Second Edition includes updated MedFront maps and some Spanish units; EuroFront: The War in Europe, 1936-45 – Second Edition has the updated MedFront rules (and the Spanish Civil War scenario and other Spanish units) for those maps. Expanded by: EuroFront: War in Europe, 1939-45

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Credits

Designers

1
Craig Besinque

Publishers

1
Columbia Games