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Unconditional Surrender! Case Blue box art
2010 Ranked #6,287

Unconditional Surrender! Case Blue

A two-player Eastern Front wargame where Axis and Soviet forces contest southern Russia during 1942 and 1943. Integrated movement and combat, plus uncertain unit entries, make each activation a choice between historical plans and flexible reaction.

Wargames Print & Play Wargame Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

14+

Complexity

2.81/5

Rating

7.35

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Unconditional Surrender! Case Blue (USCB) is a small, free Print-n-Play two player game covering the World War II military campaigns fought in southern Russia during 1942-1943.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Unconditional Surrender! Case Blue (USCB) is a small, free Print-n-Play two player game covering the World War II military campaigns fought in southern Russia during 1942-1943. One side controls the Axis forces, while the other side controls the forces of the Soviet Union. GMT Games printed it, with real counters, in their C3I magazine issue #28 in 2014. USCB is a derived from the game Unconditional Surrender! World War 2 in Europe (USE). Using essentially the same mechanics (plus naval units, strategic warfare, diplomacy, etc.), USE covers the entire war in the European Theater. With only 80 counters, a small map, and much shorter rulebook, Unconditional Surrender! Case Blue provides an opportunity to try out the core of USE's systems. Design Highlights Scale: army and air fleet level units; 30 miles per hex; monthly turns Simple Stacking: Up to one air and ground unit per hex. No Factors on Counters: There are no combat or movement factors on the counters. Single Combat System: One combat resolution sequence and Combat Results Table covers air and ground combat, but the results differ for each type. Integrated Movement/Combat System: Units move and fight in a combined activation. Historical or Variable Entry: Units and events can enter play using an historical or variable time line.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
90 min
Age
14+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Salvatore Vasta

Artists

2
Rodger B. MacGowan Salvatore Vasta

Publishers

2
(Self-Published) RBM Studio