allboardgames.com
Unconditional Surrender! World War 2 In Europe box art
2014 Ranked #1,764

Unconditional Surrender! World War 2 In Europe

Strategic WWII wargame where rival commanders direct the European Theater through diplomacy, production, and campaigns. Broad choices shape every front, so success depends on turning national resources into sustained military momentum.

Wargames Wargame World War II Hexagon Grid Movement Points

Players

2-3

Play time

Not listed

Age

14+

Complexity

3.75/5

Rating

8.09

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

(from the designer and GMT Games website:) Unconditional Surrender! World War 2 in Europe (USE) is a strategic level game covering the World War II European Theater.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from the designer and GMT Games website:) Unconditional Surrender! World War 2 in Europe (USE) is a strategic level game covering the World War II European Theater. Players make the political decisions and control the military forces of the three major factions that struggled for European dominance and survival. With its emphasis on force projection and decision making, players remain focused on the big picture of managing their front lines and political opportunities. Through simple mechanics and low on-map counter density, players easily handle the strategic action without a myriad of complicated subsystems or tall stacks of counters. As one gamer put it, "It is a delight to be spending my limited brain power on making (or agonizing over) operational decisions that are as dependent upon guts as they are gray matter. This game is not a series of arithmetic exercises, and the only variable in these algorithms is nerve." Though the focus is on the big picture, Unconditional Surrender! still delivers historical detail. Each country has an historical army level order of battle, and its relative economic strength and national will to fight are effectively and simply modeled. Also represented are such World War II events as airdrops, Free Forces, jets, naval evacuation, partisans, radar, railroad artillery guns, and ULTRA; all neatly woven into the game's core mechanics for ease of play The game has many scenarios ranging from quick playing individual campaigns to longer ones covering up to the entire war. Design Highlights Scale: army, fleet, or air wing level units; 30-60 miles per hex; monthly turns Players: 2-4 Playing Time: 30 minutes to 50 hours, depending on the scenario Low On-Map Counter Density: The number of counters on the map is relatively low. Simple Stacking: No more than one air, ground, convoy, or warship unit per hex. No Factors on Counters: There are no combat or movement factors on counters. Single Combat System: One combat resolution sequence and Combat Results Table covers all types of combat, yet the results differ for air/naval, ground, or strategic combat. Integrated Movement/Combat System: Units move and fight in a combined activation. "Use it or Lose it" Economic System: Simple math with minimal record keeping Historical or Variable Entry: Units and events can enter play using an historical or variable time line. Variable Politics: Most countries’ belligerence and faction alliance is not predetermined. Solitaire Friendly: Though not designed with solitaire rules, the mechanics easily allow one player to play the game. PBEM Capable: The game can be played using PBEM software, but its mechanics require frequent exchanges. TIME SCALE: Monthly Turns MAP SCALE: 30 to 40 miles per hex UNIT SCALE: Army, Fleet or Wing DESIGNER: Salvatore Vasta DEVELOPER: Mark Dey MAP ART: Salvatore Vasta & Mark Simonitch COUNTER ART: Charlie Kibler

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–3
Best with
1–3
Play time
60 min
Age
14+
Complexity
3.8/5
Credits and catalog connections

Credits

Designers

1
Salvatore Vasta

Artists

4
Charles Kibler Rodger B. MacGowan Mark Simonitch Salvatore Vasta

Publishers

1
GMT Games